battletech scenario generator

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"Basic" rules completely altered the game with very simplistic rules; all your weapons would be fired at once and would either all hit or miss, and would not expend ammo or generate heat. If the Gauss Rifle itself is hit, however, it will explode with enough force to destroy the armor or torso location where it is mounted. Pull too many dirty tricks (or any at all beyond the mid 3050s) and the Clans will get annoyed enough to simply throw duels and honor out the window and turn their, The fear this trope in the form of mutually assured destruction through, It is also a not-immediately-obvious, but very logical, result of the Amaris Coup and Civil War and First and Second Succession Wars. The rules explicitly call out that such explosions would be. In addition to the four cadets and their Mechs they are led by the Veteran MechWarrior and Academy Principle Kommandant Luther Rohorson(P4/G3). The name change was due to the introduction of the diamond shark (also genetically engineered by a rival Clan) into the sea fox's native habitat, where it promptly drove the former species to near-extinction. During the 22nd and early 23rd centuries humankind colonized planets in a roughly 500 light year arc radiating from Earth, an area known as the Inner Sphere. Amaris may have been worse than even past historians have claimed. The first editions of, Post-Invasion, those of the Inner Sphere are usually presented as Soldiers and the Clans usually as Warriors: The Clans are warriors who fight for individual glory, honor, and the right to have their genes added to the next generation, and operate on. So the while the trope applied during the greater portion of the Succession Wars, it starts to become subverted during the Fed Com Civil War and Jihad eras. The Clan Veteran MechWarriors seek the honour of killing the three Veteran Academy MechWarriors. Also not unknown among Capellan troops since the Fourth Succession War went badly for the Confederation, The Clan homeworlds are at best considered sub optimal. This is the general consensus, both in and out of universe, on the Ares Conventions. Frequently pale in comparison to a plain old 'Mech-sized, A 'Mech design that has taken a somewhat bad rap for this in recent years is the, "Bargained well and done," spoken to accept the terms of a. The Free Worlds League, which has an elected parliament whose power can be ignored more-or-less at will by the Captain-General, an office that is almost always held by a member of the Marik family. Don't go looking for it on current maps, though: The planet's citizens, fed up with the gigantic jawbreaker of a name, changed it to "Bob". Getting a place within these units is an incredibly competitive process and many of the above mentioned mercenary units tend to recruit from House veterans who mustered out. The Wolf Trap was a terrible mech designed as its ammunition bays are on its back and attacking mechs usually aim for its backpack. typically your own. Gauss Rifles are abnormal in the context of 'Mech weaponry: whereas missile and autocannon ammunition has a chance to explode violently (and usually lethally) if struck by an attack, Gauss Rifle ammunition, being inert ferrous slugs, will just break, with no other effects. Produced in the mid 1990s by Wizards of the Coast, creators of Magic: The Gathering. Takashi was a staunch disciple of Bushido, which resulted in a bad showing in the Fourth Succession War. Though the Clans did not experience this stasis, and thanks to the Grey Death data core and salvaged Clan tech the Inner Sphere has been moving out of it in fits and stops - though the Word of Blake, Elementals, meanwhile, take the trope and run with it. If it's because the mech is standing behind a small building, on the other hand, the building takes the hit. The Clan Jade Falcon forces need to destroy at least 5 turrets OR destroy the generator. The Taurian Concordat (historically the most WMD happy faction in the setting) was absolutely gutted in the post-Jihad era for using nukes against the Inner Sphere while aligned with the Blakists. The main weakness of the otherwise solid FWLM is that units from different regions distrust each other and are often taking orders from regional leaders who have goals that don't line up with the commands coming from House Marik. In general, carrying two or more LRM launchers in the 10, 15, or 20 rack is a great way to wreck someone's face from across the map, and carrying three or more SRM launchers in the 4 or 6 rack is great way to make them pay for getting close. On one end of the scale is the Arbiter, a light 'Mech with a number of cosmetic enhancements that make it look much heavier and more dangerous than it actually is, primarily used as a deterrent against pirates. The Medium Laser is ideally suited to this. ComStar created the Explorer Corps to locate General Kerensky's Exodus fleet. A drink mentioned in the Jade Phoenix trilogy called the fusionnaire is described as needing to be drunk quickly, lest it dissolve the enamel of the drinkers teeth. Quite a few planets have issues involving gravity as well as unpleasant (and barely survivable) biomes. The Clan ERPPC weighs only six tons, takes only two critical slots, and does fifteen damage. Resources are in short supply, leading to wastefulness being a cardinal sin in Clan society. Though the Diamond Sharks had to step pretty lightly to avoid the other Clans taking umbrage at the selling of cutting-edge Clan military technology to what was still more-or-less the enemy, You'll need eight double heat sinks to absorb this heat, so the. Beyond that, a ship may use its own conventional drives and generators to funnel energy into the K-F Drive, though at risk of actually losing charge or damaging the drive. Read mission description on starting screen. . The unit was assigned the capture of the Coventry Military Academy and participated in the siege of Leitnerton. Their revenge generally consists of, Clans Blood Spirit and Burrock were constantly in conflict, a situation "resolved" by the latter's Absorption by Clan Star Adder. The, Many 'mechs named after medieval siege weapons, projectile weapons, or soldier classes who operate them are often in the business of, When the Word of Blake realized that they were going to be defeated and. The Star League Defense Force was this by design. Want to run a small group and want to have an RP aspect so the missions seem to chain well and create the RP experience without direct character development of the full RP game. Massive uprisings tore through the Republic as slaves avenged themselves on their former owners, and many signed up to bolster the ranks of their liberators. At the exact time the Word of Blake started its Jihad. Katherine Steiner-Davion attempts to invoke, Once all was said and done, the complete rules for. Karma did catch up to her in a way: her "son" created from genetics of her and her brother Victor and born from an Iron Womb, need for a home after they were expelled from the homeworlds and lost a large portion of their population during the Wars of Reaving, Best exemplified in the Battle of Tukayyid, in which ComStar challenged the hitherto unstoppable Clans to a Trial of Possession for control of Terra. In the early days of colonization before the HPG communications became the norm, the democratic style of government was simply ineffectual, and even detrimental, for managing a large interstellar nations. The BattleTech board game was launched by FASA in the early '80s, evolving from traditional tabletop wargaming like Dungeons & Dragons, but influenced by the then-relatively new genre of mecha anime rather than fantasy. The designers have also directly said that it was for playability as well, as to model accurate ranges would force players into needing 12 or more maps end-to-end, and that it took away the "face-to-face" dueling romance of the game and instead making it a sniper contest. "It costs 72,000 C-Bills to fire this marvel of Davion engineering for 10 seconds", "Red or blue: it's still half the battle.". They're kind of a mishmash of dynastic Imperial China (how they like to be percieved) and modern Communist China (how they really are). Plasma Rifles seem to operate on this too, as they fire out clouds of what used to be plastic blocks, that have been lased and converted into a superheated plasma state. (Partial answer: The company already had a recon lance with Griffin/Shadow Hawk/Stinger/Wasp, so now maybe arrange them into a heavy recon lance with the four mediums and a light recon lance with the four lights except the light recon lance would be likely pounded to dust. Unfortunately a tiny spin-stabilized rocket, while inherently cool, is a much more complicated and expensive thing to manufacture than an ordinary powder-and-primer cartridge, which along with reliability problems doomed the Gyrojet line to languish in the prototype stage despite initial interest from the US Army. Take a lighter faster lance - I take one spider with 1 small laser (gotta take one weapon), max armour and jump jets (piloted by a scout mech warrior with ACE etc) and 3 x 55 tonners also max armour (No JJs but that's just me) - the Spider goes for a hail Mary on the furthest objective basically ignoring everything going on around it while the 3 Meds go toe to toe with the defenders and gun for the closest objective. It got so bad that FASA finally put in the fluff that there was one, and only one, factory by 3050 capable of producing LAMs. Elementals will withdraw when their is only 1 unit left (or all Elementals have taken 75% damage. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Previous books implied that Blakes ideals were twisted into the. mech's armor, internal structure, critical systems, and status of the pilot and various equipment. They are led by Lehrin Louis Jessup (P4/G3). The Dragoons consider them as an. They're not quite as accurate as LRMs, but moreso than Rockets. Most Solaris 7 inventions are beyond useless in an actual battlefield, but are used in the arena because of how flashy they are. That being said, each planet elects a representative to the Central Committee which has powers and responsibilities in line with most Legislative branches, if slanted in favor of the Magestrix. nothing in description so obviously no help expected. I beleive i will get the turrets here and this reinforcment if i choose the mission text with Lights mechs (50Tmax). This is the primary reason why the Magistracy of Canopus, the state conquered by the League, has positive relations with the Inner Sphere compared to the centuries long legacy of hatred and mistrust you find in the Concordat and Outworlds. This, It also caused another, directly aimed at House Kurita the Eridani Light Horse were repulsed by the massacre, and declared their mercenary contract null and void due to Kurita's violations of the laws of war. That said, the League is often compared to the USA when it's not described as Space Yugoslavia (a distinction which becomes less significant with each passing year). pure, perfect language of the Star League. The Free Rashalhague Republic was largely swallowed by the Clan Invasion, mostly by Clan Ghost Bear, which later became the champion of the Warden cause in the wake of the War of Refusal that sundered Clan Wolf. Clan Coyote managed to accomplish the dream of many Star League weapons techs when, in 3057, they rolled out Streak LRM launchers, boasting the enforced accuracy and ammo control of a Streak missile and the range of an LRM. Clan 'Mechs tended to fit this trope better originally, due to their better technology. A lot of 'Mechs, particularly Clan 'Mechs, can't be said to resemble humanoids at all. flaspoint mission 12 heavy mechs in 8 rounds ? I regret to say that I have found none. They don't require ammunition, but are terribly heat inefficient compared to missiles and ballistics. As with everything to do with warfare, taken to the logical extreme by the Clans. The entire Draconis Combine Mustered Soldiery was hit by this after the Kentares Massacre; where they put 50 million civilians to death with katanas or small arms. BattleMech designs shifted from relatively anthropomorphic chassis ripped directly (, And it's gone full circle with the new Classics redesigns for the Unseen, which shed many of the artistic hallmarks of. They proved very popular with Clan mechwarriors, despite several drawbacks compared to standard Clantech launchers, such as being unable to use alternate ammo types, doubling the launchers weight and lacking indirect fire capability. 'Mechs can theoretically remain active and functional with just one point of internal structure remaining on the center torso, but in reality a 'Mech is far more likely to sustain critical damage and become combat nonfunctional (or withdraw) well before that. Due to somewhat similar cultures, the former Rashalhague citizens and the Ghost Bear citizens merged quite well, and the nation eventually became the Rashahlague Dominion. ", become plot relevant for just one crucial moment, a certain universe that goes by a U.C timeline, George Bluth, was indicted on multiple counts of treason, embezzlement, and theft. Some sea foxes did apparently survive in captivity, though, and Clan Diamond Shark eventually effected a name change. The whole thing fascinates me.). Speaking of which: yes, 'Mechs can carry turrets, although not every design whose artwork suggests it should actually does so by the rules. It's a light mech but is armed with a powerful autocannon and enough armor to rival most medium mechs. When is this generator destroyed, all turrets blow up and 4 support mechs land and start attack opponent. compact engines) which simply did not exist during the Star League era (previously the sole source of advanced equipment). three engine hits shuts the 'Mech's reactor down until it can be repaired out-of-combat and so "mission kills" the 'Mech, two hits to the gyro means the 'Mech falls and cannot get back up, rendering it nearly useless, sufficient leg damage can render a 'Mech immobile or impossible to keep upright, destroying all a 'Mech's weapons (or all sections containing weapons) reduces its combat effectiveness to near zero, etc. I apologize if I'm posting in the wrong part of the forum, because I'm not looking to create a mod, but I thought that modders would be the most likely people to have this information. The Great Houses pretty much owe their existence to this trope; as they were formed when the Terran Alliance left all of its colonies isolated and defenseless. In the Dark Age there are QuadVee prototypes, the four-legged battlemechs that can change between all-terrain leg-mode or road-friendly tread mode. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); BattleTech: Restoration Narative Scenario, The Invasion of Aldebaran Narrative Event, Building Mounted Weaponry and Battle Value. The answer is that they often don't. There is no tonnage limit in the mission with gwydion company. There's also the little matter of never-ending shadow wars (using 'bandits') between what would become the Successor States, a civil war in the Free Worlds League, and a couple of border wars, though these smaller conflicts were absolute peanuts compared to the Succession Wars that started when the Star League fell - particularly the first two, Notably, the game designers (and fanbase) seem to, The soldiers of the heavily militaristic Federated Suns and Draconis Combine, based on Anglo-French knights and Japanese samurai respectively, tend towards this as well, in a. Inverse are some Mechs are no longer seen or in use as the factories producing them were destroyed or production of them were discontinued altogether. The only option was to band together and swear fealty to a new authority. Stefan Amaris is defeated and Terra is liberated but the Terran Hegemony is mortally wounded. In-universe, a nod is given in also being the name of the official military strategic planning software that the Lyran Alliance uses. In-universe, this is a perfectly legitimate way to win many Clan trials; most of these are held in a predetermined battle area called a Circle of Equals. Historically, the Terran Hegemony could be considered "the Anglo-American alliance IN SPACE!". The aforementioned failure of Operation REVIVAL proved that the Hell's Horses were smart enough to uphold their philosophy, even though the Horses themselves did not participate in that mission. I can find the shortcut for the GOG Galaxy program, but I can't figure out where the actual program is or what's inside it. But the mech is still formidable even by Clan standards, being able to put out nearly as much raw damage as front-line 'Mechs twice its size. Operation KLONDIKE - the retaking of the Pentagon Worlds by the newly formed Clans. Given both their skills and considering their eventual origins, this proved to be a, The Dragoons had another big one when Blakist sponsored mercenaries attacked Outreach and killed, The Clans have a socially accepted version of this, the aforementioned Trial of Annihilation. Some models of Battlearmor are this compared to ordinary infantry; they shrug off small arms fire and can survive a few hits from medium grade support and vehicular weapons, can run over 30 kilometers per hour, and a squad numbering less than half a dozen can still bring down a Mech or slaughter an entire regular infantry platoon if left unchecked. On the other hand, the sizable portion of military elite of the two most militarized Inner Sphere factions, Federated Suns and Draconis Combine, have a rather old-fashioned ideas on how the military should fight that lean on the Warrior side, such as only allowing the noble families to own mechs in the former and the preference for melee where long range should have been preferable for the latter. However, a common element of Clan society is that is is actually a mix of Maoist China, the Mongol Empire, ancient Sparta (with the importance put on martial prowess, raising their kids. i used the 3 90 - 100T mechs on the main 2 spots with jump jets and ejected pilots when too much damages (the kingcrab could turn back and receive few rounds on back torso so it save few rounds). Note that the heaviest battle armor suits only weigh two tons. and eventually wiped out, after the Wars of Reaving. Basically, the Clans have a Fantastic Caste System. There is a canonical 'Mech that does precisely thatthe. The Blakist nuclear and biological attacks on Clan Ghost Bear civilians made things personal. Another special mention goes to the Fluid Gun, which, as the name suggests, can be adapted to spray a variety of fluids, including water, oil, coolant, Inferno gel, and acid. They weren't terribly broken up by the error. Among conventional combat vehicles, there's the, The very first edition shipped with several alternate rule types not seen in later editions. It may not display this or other websites correctly. If you miss the target, you roll on the scatter chart to see which direction the shell drifts off-target, then calculate the distance based on how badly you missed by. Source materials also mention Star League-era. A warrior who leaves the Circle either due to his own actions or those of his opponent automatically loses the contest. almost perfectly mirrors how the differing in-game laser weapons work according to the sourcebooks. There are more than a few worlds where businessmen talk on sattelite phones while riding their horses (or possibly some other alien beast) to work, and almost everyone has access to holo technology which look like high tech i-pads. The latter often on a planetary scale. Among Autocannons, the 10 class. You'll be hard pressed to find a 'Mech that does not have at least one medium laser, either as a main gun on certain light 'Mechs or a reliable backup weapon on heavier ones. Not. The Democracy Now! As the background fiction developed, scenarios were written to provide specific settings and rules to "recreate" the fictional battles of the 31st century, and expansions to the rules included conventional units, space combat, and large-scale warfare, bringing the game right back to its roots. Andrew's response was to kill N'Buta with a laser when the challenge was earlier determined that they would fight each other Unaugmented. Clanners hold little regard for the lives of the technicians on their JumpShips and WarShips. The most notable case was Takashi Kurita's personal vendetta with Wolf's Dragoons; which lead to him hampering his nation's war effort in the Fourth Succession War when he threw an entire military district's forces at, The Davion and Kurita ruling families became more amiable towards each other due to an. Even the freaky ones tend to have two legs and what could charitably be called arms (Or more accurately side-mounted gun turrets). Science Centre and Administrative Building Destroyed 50 points per hex (Max 250 OP). A recent sourcebook includes a news report by, Several famous mercenary units referenced popular culture. It's a bit heat inefficient (10 damage for 12 heat), lacking the raw punch of the ERPPC or the hit bonus of the Large Pulse Laser, and does not have those two weapons' heat efficiency (both deal equal amounts of heat and damage). Inverted with the Striker, which first appeared in the 1987 supplementary book. This trope is also Deconstructed with Clan Smoke Jaguar. Provided they avoid. The Jade Falcons came out victorious over the Wolves during the Refusal War, but thanks to some strategic victories by the Wolves as well as a successful repelling of a concentrated assault on the Kell Hounds and the splinter offshoot Clan Wolf-In-Exile (comprised of the surviving original Warden members of the Clan), the Falcons were ultimately in no position to resume the invasion of the Inner Sphere, and were forced to absorb the remaining Wolves in order to re-bolster their strength. Is there a decent random generator or a book that has a good guide to creating scenarios? In the fluff there are recorded instances of single people on foot taking down BattleMechs via creative use of this trope to either kill the pilot or get inside the cockpit and hijack the 'Mech. Clanner opinion changed after extensive warfare versus the Inner Sphere, especially in proving that older warriors weren't necessarily inferior (most Clanners past the age of about 30-40 were relegated to "cannon fodder" duty strictly on age). On July 24, 2015, Catalyst announced that they were going to redesign the Unseen. http://tvtropes.org/pmwiki/pmwiki.php/TabletopGame/BattleTech. For a rather different sort of meaning, the Clans like to give 'Mechs names intended as insults to particularly hated foes. Clan warriors don't quite fit, as they are more "peak human" for the most part (aside from the occasional hardcore extremist who takes Enhanced Imaging implants). Common among disgraced Combine warriors, who either wish to die in battle or be granted permission to commit Seppeku, and in. It tells you what factions and people are relevant and important and all about them. Not only did this cripple the warship her squadron otherwise couldn't scratch, it ejected the commander of the overall invasion into space and brought the Clan advance to a screeching halt. Travel from one end of the Sphere to the other can be done quicker via a "Command Circuit" a series of JumpShips waiting one after the other. The game (and its various parent companies) have had a rather interesting set of legal troubles over the franchise's long life, see the Screwed By The Lawyers page for details. After the failure of HPG network most of the Republic of the Sphere border prefectures seccedded either to strike it on their own or to join the Successor State or Clan they originally belonged to. Humanoid? Conventional Infantry surrender when they reach 75% casualties. The main way JumpShips (and their bigger, meaner cousins, WarShips) recharge is by deploying a solar sail and collecting energy from the star they've jumped to. The governor of the planet they were based out of responded by, Wolf's Dragoons also got in on this during both the Marik Civil War and the events surrounding the aptly-named planet of Misery. As a small power even by Periphery standards, they are far too weak to threaten any of the Successor States, or even any of the major Periphery nations. Most "wars" for a planet only involves an dozen or so mechs, in an open area, after a battle or two the loser walks off. During the Reunification War, when the rest of the Inner Sphere got very brutal in their attempts to force the Periphery into the Star League, the Free Worlds League was the only power to obey the Ares Conventions (despite Ian Cameron having rescinded them) during the conflict. This lead to them having no allies during the Clan Invasion, Mechs and weapons that could not be replaced anywhere near fast enough, and lower caste members defecting to the Inner Sphere. 'Mechs can easily suffer a CEF through one thing: ammo explosions. Not the most democratic of republics, but still a republic. hit a left arm that has only five structure with your Autocannon/20, fifteen of your damage isn't just lost, it goes to the left torso. A notable example is Morgan Kell and Morgan Hassek-Davion. But it's two tons lighter and one less crit slot than both, and is the third-longest-ranged weapon in the game (tied with the Light Gauss Rifle) in most eras. Even forces which would have had a mutual enmity with the Word of Blake were caught up by their fury. We just shake our heads in puzzlement at this and wonder why they weren't arranged with the four heavies in the command lance and the medium/lights in a recon lance. No prize for guessing which nation commissioned, Who was the first nation to field the Autocannon/20, the first, Amusingly, contrary to the stereotype the Lyrans actually. Many of the most prestigious House regiments, frontline Clan galaxies, the ComGuards and the Blakist Shadow Divisions also fall here. Operation BIRD DOG - guerrilla campaigns/armed reconnaissance on Clan Smoke Jaguar worlds in the Inner Sphere, in preparation for Operation BULLDOG - the retaking of all Smoke Jaguar worlds in the Inner Sphere. The most effective Marik leader in recent memory turned out to not actually be a Marik. This could mean that it hits another enemy unit. The UM-R60 UrbanMech is unique in that it can turn its torso 180 degrees, allowing it to attack while moving in any direction (which is extremely helpful in the urban environments the UrbanMech is designed to fight in). MarkDey On an iMac I could find things, but I have no idea how the directory works on my Windows machine. While the Dragoons brushed this off as simply an accident, the founder, Wayne Waco, and his Rangers swore bloody vengeance towards the Dragoons ever since. They will challenge these to Single Combat where ever possible. Most Battle Armor infantrymen out of their suits also fit here; as the physical requirements are stiff. Modest damage, fairly short range lightweight, compact, heat-efficient, no ammo needs, and arguably the most ubiquitous BattleMech weapon in the entire Inner Sphere. Many worlds that relied upon imports or terraforming quite literally. Random unit generation tables, cantract generation table ect. The Brotherhoods were abusing their position in society to extort, harass and brutalize civilians, and the KotNACC fought to put a stop to it, with the blessing of the Church. The Clan Jade Falcon forces consist of 2 Stars. That's more than enough potential damage to completely shuck even the heaviest mechs of all of its armor in a single salvo. Eventually the Ghost Bears and the Rasalhague Republic, the Ravens and Outworlds Alliance, and the Wolves-In-Exile and the Lyran Commonwealth start to patch things up. The planet was nuked during the Succession Wars. The Clan Invasion only occurred because a ComStar exploration vessel accidentally jumped into the territory of the fervently Crusader Smoke Jaguars. . Gameplay was similar to Magic as well. Rather than try to retcon or rewrite the story, the developers simply decided the Black Thorns were all wiped out from either the plague or the nuclear bombardment. Dollars, at 2010 values. The Hegemony was finally finished off by the Great Houses' land grabs and ComStar's takeover of Terra. Also astride the same line above are the Knights of the New Avalon Catholic Church, who formed out of House Davion MechWarriors fed up with their comrades-in-arms who'd formed secret societies called MechWarrior Brotherhoods. For those keeping score, its peak damage if both cannons are firing and hitting at double rate is 94 points per turn, whereas the 100-ton Dire Wolf Prime, arguably one of the most powerful 'Mechs in existence, puts out a maximum of 98 points with a full alpha strike, and would immediately shut itself down upon doing so. You can speed up the recharging process (and thus the travel time) in a few ways.

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battletech scenario generator