If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and Malzahar gains mana. If the tangle kills an enemy or passes through a champion, it becomes larger, faster, and roots for longer. I think I also saw Jack in Ionia and Bilgewater for example. Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining attack speed. Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. He can steer his charge slightly with the mouse cursor location. For the next few seconds, that ally gains an aura that slows nearby enemies. Yorick deals bonus damage on his next attack and heals himself. Kayn's basic attacks and abilities deal bonus magic damage, lasting for 3 seconds upon entering in combat with an enemy champion, refreshing after 8 seconds out of combat with them or by using Umbral Trespass. Fires a long-range beam of energy, dealing magic damage to all targets hit. If the ally is a champion, they are also shielded. Renekton transforms into the Tyrant form, gaining bonus health and dealing damage to enemies around him. If the target dies a grave will be dug. Passive: Each time Teemo attacks to an enemy, he will poison the target, dealing damage on hit and each second for 4 seconds. Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. Warwick senses enemies below a percentage of health, gaining movement speed towards them and attack speed against them. Sends a bubble into the air towards a targeted area. Lucian shoots a missile that explodes in a star shape, marking and briefly revealing enemies. Maokai's basic attack also heals him on a moderate cooldown. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar. Sivir leads her allies in battle, granting them a surge of movement speed for a period of time. Viktor conjures a heavy gravitational field that slows enemies in its radius. Pantheon dashes to a target, damaging and stunning them. Sett also gains movement speed while moving towards enemy champions. On kill or assist, Varus temporarily gains attack speed. Enemies hit are slowed by 80%. Damaging the marked target with an ability detonates the sigil, dealing additional damage. Illaoi and the Vessels she creates, spawn Tentacles on nearby impassible terrain. Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Soraka blesses a friendly unit, restoring its health. While Burrowed, Rek'Sai may cast Un-burrow to knock up and damage nearby enemies. Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies. Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area. Consuming the Void coral remnants of a Void epic monster will grant her a longer ultimate duration, as well as the power to summon Void remora. Recast to dash to them and deal damage. Jhin brandishes his cane, firing a single shot with incredible range. If she's attached, she passes it to her ally instead. Passive: Rell gains additional movement speed while mounted and additional armor and magic resist while armored. Reveals a healing shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it. Kayn gains bonus movement speed, is ghosted and can ignore terrain collision for 1.5 seconds. Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. He must reload when he runs out of ammo. I haven't tried it yet as I lost power for a week, so it will take some time and I'm a week behind, Arena Mechacaster - Buy Mecha-Yordles and add them to your deck!Solitary Monk - cut all copiesRekindler - reviveWar Chefs - heal 50% of your health or Healing balm burst spell (heal an ally 5) with random item, Grave Physician - Add a Risen card an item OR Add Salt and Stitches with random item. Right punch is slightly stronger and faster. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them. This bonus increases when she is low on health. After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. The preparation is hidden if Neeko is disguised. Press J to jump to the feed. Ferocity effect: additionally breaks crowd control effects. If she can complete her own challenge, she receives a small bonus and calls out a new direction. Affecting other champions reduces the cooldown of this effect. Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Sylas dashes to a location. Shaco's shivs passively poison targets on hit, slowing their movement speed. Allies can click the lantern to dash to Thresh. Every third basic spell will cast twice from Seraphine. Kai'Sa's basic attacks stack Plasma, dealing increasing bonus magic damage. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks. Sion passively gains bonus health when he kills enemies. Enemies near his arrival zone take massive damage. Jhin launches a magical cartridge at an enemy. Janna surrounds herself in a magical storm, throwing enemies back. Blessed by the divine, Kayle heals and grants movement speed to herself and the nearest ally. Not sure how a card should be played? Twitch unleashes the full power of his crossbow, shooting bolts over a great distance that pierce all enemies caught in their path. She also gains +75 range when using Takedown. Vex periodically becomes empowered, causing her next basic ability to fear enemies and interrupt dashes. Xayah creates a storm of blades that increase her attack speed and damage while also granting her movement speed if she attacks a champion. Singed drafts off nearby champions, gaining a burst of movement speed when passing them. Every 3rd missile fired will be a big one, dealing extra damage. Active: Sona strikes an irresistible chord, stunning any enemy it passes through for the next few seconds and dealing magic damage. The snowball damages and knocks up enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions. Jinx: The Loose Cannon - Give Jinx a item: When Jinx is summoned, create The Loose Cannon in hand. Rek'sai generates Fury by attack and hitting with basic abilities. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. Increases Tristana's attack range as she levels. Fiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration. Kassadin takes reduced magic damage and ignores unit collision. Executes enemies who have less health than Draven's number of Adoration stacks. Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. After descending on an enemy target, Elise's bonus damage and healing from Spider Queen is increased. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him. Fiddlesticks' trinket is replaced by scarecrow effigies. Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/PathofChampions/comments/qxr879/list_of_locations_and_their_effects_in_path_of/?sort=new. Amumu entangles surrounding enemy units in bandages, applying his Curse, damaging and stunning them. Cannot be re-cast on the same enemy for a few seconds. She consumes this Fury while Burrowed to restore health. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds. Xin Zhao deals damage to nearby enemies based on their current Health and knocks non-challenged targets back, becoming impervious to damage dealt by champions outside of the circle created. Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. Rek'Sai can click on one of the entrances to tunnel to the other one, and tunnels each have a 10 second cooldown between uses. Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. Kha'Zix is healed if he is also within the explosion radius. Flings a magical feather that deals magic damage. The excess energy forms around himself, granting a temporary shield that absorbs magic damage. First Cast: Grabs a target dark sphere, enemy minion or neutral monster. Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. Passive: Taric stores a charge of Starlight's Touch every 15 seconds, up to a maximum of 3 charges stored at once. Poppy passively gains armor and magic resist. Upon dying, Karthus enters a spirit form that allows him to continue casting spells. Additionally, enemies on the pool are slowed and Vladimir siphons life from them. Draven hurls two massive axes to deal physical damage to each unit struck. I was actually thinking of playing Pyke next. Also applies Frost Shot. Tentacles swing at spirits, Vessels and victims of Illaoi's Harsh lesson. Rumble creates a shield blocking incoming damage and receives a short movement speed boost. Malzahar loses Void Shift 0.25 second after taking damage from a non-minion source or blocking a crowd control effect. Poppy channels a hammer strike that knocks enemies very far away. Epic monsters drop two souls. During this time, Skarner can move freely and will drag his helpless victim around with him. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels. Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned. Cleaves forward, damaging all enemies in a cone. Kayn's basic attacks and abilities mark enemy champions for a few seconds. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. LeBlanc dashes to a location, dealing damage to enemies near her destination. Mordekaiser gains a powerful damage aura and Move Speed after landing 3 attacks or spells against champions or monsters. Neeko slings a tangle that damage and root everything it passes through. At the end, units are healed. Urgot fires a chem-drill that impales the first enemy champion hit. Spirit Cleave's cooldown and cast time scale with attack speed. Empowered, Renekton deals bonus damage and reduces the armor of units hit. Flamespitter deals 25% reduced damage to minions. Sivir hurls her crossblade like a boomerang, dealing damage each way. After a 2.5 second delay, he and all nearby allies are granted invulnerability for 2.5 seconds. Any enemy units that walk through the screen have their movement speed and magic resist reduced for a period. Lamb grants all living things inside a zone a respite from death. Rek'Sai bursts out of the ground, dealing physical damage and knocking up the closest enemy for a second, and briefly knocking aside other surrounding enemies. The first source of damage that breaks the sleep is doubled, up to a cap. Firing this orb through Acceleration Gate increases the range, speed and increases the damage by a percentage. The third consecutive attack or ability against the same target will deal additional damage plus a percentage of the target's maximum health as bonus true damage. Valor, Quinn's Demacian eagle, periodically marks enemies as vulnerable. Jayce leaps to an enemy, dealing physical damage to surrounding enemies and slowing them for a few seconds. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again. Evelynn whips her target with her Lasher, dealing damage. Yorick summons a destructible wall at target location that will block enemy movement. He can activate this ability to become immune to disables for as long as he keeps attacking. Enemies can only be affected once. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area. Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage. Akali leaps in a direction, damaging enemies she strikes. Malzahar opens up two portals to the void. Sylas lunges at an enemy with magical force dealing damage and healing himself against enemy champions. Severum Passive: Attacks and abilities using this weapon restores health. Senna sends forth a wave of Black Mist. Willump creates a snowball that grows in size and speed as he rolls it. Renata buffs an allied champion to fight harder, delaying their death and potentially saving them if they get a takedown. Mortal Steel is treated as a basic attack and scales with all the same things. Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. Freezes nearby enemies in ice, dealing magic damage and rooting them. Nunu & Willump sap heat from the area around them for up to 3 seconds, gaining a shield and slowing all nearby enemies. Upon contact with an enemy unit, the sphere will deal magic damage and force the unit to the ground for a period of time. Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. Zac attaches his arms to the ground and stretches back, launching himself forward. Draven may also activate this ability while the axes are in flight to cause it to return early. Camille leaps off of a wall, dealing damage and knocks up enemies upon landing. Vi charges a shield over time. Activating Strut grants the maximum speed bonus and increases Miss Fortune's attack speed for a few seconds. Kled dashes, dealing physical damage and gaining a short burst of speed. If a dash is stopped, the enemy is slowed and grounded. Blitzcrank super charges himself to get dramatically increased movement speed and attack speed. The first unit hit additionally suffers Break the Mold's defense steal. Releases a venom-gorged Spiderling that explodes when it nears a target. Casting this ability again on the same target deals bonus damage and Heals Volibear. As they bleed out, their movement speed is slowed. After casting a spell, Shen gets a shield. Samira fires a shot or swings her sword, dealing damage. Vayne tumbles, maneuvering to carefully place her next shot. You can add more but the price will go up. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. Teemo will store one every several seconds up to a maximum depending on rank. Aphelios restores health when damaging targets. Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Jax leaps toward a unit. Additionally, he may reactivate the ability to leap to his chained enemy. Taliyah throws a volley of rocks in a target direction, moving freely as she does. Nasus ages an enemy champion, decelerating their movement and attack speed over time. Movement speed recovers gradually over the duration. Aurelion Sol takes off flying for a long distance. While active, Rengar gains bonus movement speed and vision of the nearest enemy champion. When he's finished, Willump roots any champions or large monsters that were hit by a snowball. Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit. Aphelios' attacks deal physical damage to the primary target and reduced damage to enemies behind them. Moving through brush increases Nidalee's movement speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within a range of 1400. Deals physical damage on arrival. While overcharged, Burst fire becomes a faster triple shot that chains lightning between enemies. This action extends her attack range for a short duration. I haven't tried Nami yet, but she was my favorite from Saltwater Scourge, I come across a event called Ripper's Bay in Ionia(Lulu) while playing pyke, i think Ripper's Bay is Pyke's champion event. If she is already shielded she will heal nearby allies as well. Blossoming Blade gives a card a free attack when played item. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks. Zac stretches an arm, grabbing an enemy. Riven empowers her keepsake weapon with energy, and gains attack damage and range. I listed the regions as 'most likely to be seen', but you are right, I have seen some events in multiple regions. Xerath immobilizes himself and gains numerous long-range barrages. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time. Gwen's attacks deal bonus magic damage depending on the targets health. Gwen snips her scissors in a cone up to 6 times dealing magic damage. Enemies caught in the area when the channel ends are dealt massive damage. Zeri gains movement speed whenever she receives a shield. Riven's abilities charge her blade for 6 seconds, causing her to deal a percentage of her total attack damage as bonus physical damage on her next basic attack. Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage depending on the target's missing health. Zeri's Attacks are treated as Abilities and Burst Fire is treated as an Attack. Lamb fires a carefully placed shot, slowing the target. Gain bonus damage when Kalista and her Oathsworn strike the same target. When sprung, the trap reveals and immobilizes the enemy champion for a few seconds, granting Caitlyn an empowered Headshot. Samira's attacks against enemies affected by Immobilizing effects will dash her to her attack range. Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack. It ignites and refreshes Lux's Illumination debuff if it hits enemies already afflicted. Ryze's spells deal extra damage based on his bonus mana, and his maximum mana is increased by a percentage. Mordekaiser slows a target enemy champion by 75% for 0.5 seconds. Upon activation, Kha'Zix enters stealth and gains Unseen Threat, increasing Movement Speed. Neeko passively deals bonus magic damage every third attack. He then follows them and grants you vision of that enemy. While in this form, Renekton gains Fury periodically. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells. Shyvana unleashes a fireball that deals damage to all enemies it encounters and leaves cinders on the target, marking them for 5 seconds. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine.
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